Unreal engine key board binding
Godotなどと同じだがProject Setting内でキーを指定し、codeでBindingする。 void ACollidingPawn :: SetupPlayerInputComponent ( class UInputComponent * InInputComponent ) { Super :: SetupPlayerInputComponent ( InInputComponent ); InInputComponent -> BindAction ( "ParticleToggle" , IE_Pressed, this , & ACollidingPawn ::ParticleToggle); InInputComponent -> BindAxis ( "MoveForward" , this , & ACollidingPawn ::MoveForward); InInputComponent -> BindAxis ( "MoveRight" , this , & ACollidingPawn ::MoveRight); InInputComponent -> BindAxis ( "Turn" , this , & ACollidingPawn ::Turn); }