Blender 3D Game Engine AI python code for 'Programming Game AI By Example' Cap.3.


I ported AI code from Programming Game AI By Example Cap.3 'How to Create Autonomously Moving Game Agents' c/c++  to python(Blender Game Engine).  All codes are derived from source originally written by Mat Buckland and Petr Bilek,(Java version)


Open blend file by Blender 3D(Ver2.7 and Ver2.69 were tested). Please edit params.ini file path in param_loader.py by yours. Click center screen and push 'P' demo will start.( and stop by ESC key). Also see README in Zip file.

DOWNLOAD:here

Enjoy.

History:
Jun. 12 '14 Fixed Hide behavior.

P.S.
Japanese version is 「実例で学ぶゲームAIプログラミング」 Mat Buckland、 Kouichi Mastuda

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