Libgdx/new3dapi and blender bone animation.
Update 22 May 22
new 3d api were merged to master.
Please see http://www.badlogicgames.com/wordpress/?p=3034
New New3dapi was pushed:-) I was successful to run it. Thank to libgdx developer.
There is a fbx file outputted from blender(It has a material with no texture, a amature animation and no shape keys).
Blender 3d ver2.67:
Export fbx option (experiment):
Update: Forward -Z, Up Y
It was converted to g3dj by fbx-conv. I tried to play g3dj file by using the NewModelTest(Update:Changed to ModelTest.java) of new3dapi branch (f346efadccfde30327f352a2dee06e1519849906 ).
libgdx/new3dapi branch NewModelTest:
*Note*
It was not able to execute smoothly by un-intuitive fbx-conv operation and some bugs(?).
fbx-conv(WIN32 Ver0.1 There were some compile errors with include-path and namespace though.):
> fbx-conv -o G3DJ -f filename.fbx
You do not specify the -o option, then fbx file will be overwritten. Update:Fixed
Option -f means to flip the V texture coordinates. If you are using Blender, you must specify this option.
Option -f means to flip the V texture coordinates. If you are using Blender, you must specify this option.
P.S.1
P.S.2
If you wish to make a multi-animation, please see this link.
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